package jme3dae.materials;

import com.jme3.asset.AssetManager;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.texture.Texture;

/**
 * Utility class that generates a JME3 material to map a phong material
 * @author pgi
 */
public class PhongMaterialGenerator extends FXBumpMaterialGenerator {

    /**
     * Instance creator
     * @param am the asset manager for the jme3 material
     * @return a new PhongMaterialGenerator
     */
    public static PhongMaterialGenerator create(AssetManager am) {
	return new PhongMaterialGenerator(am);
    }

    /**
     * Instance initializer
     * @param am the asset manager for the generated material
     */
    private PhongMaterialGenerator(AssetManager am) {
	//super(am, new Material(am, "jme3dae/materials/ColladaPhong.j3md"));
        super(am, "phong");
    }


}
